Drawing correct, cant do intersections
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1a196ee3f2
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.gitignore
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/target
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6300
Cargo.lock
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6300
Cargo.lock
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37
Cargo.toml
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37
Cargo.toml
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[package]
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name = "mine_sweeper"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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bevy = "0.15.3"
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bevy_pancam = "0.17.0"
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bevy_touch_camera = "0.1.2"
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# Enable a small amount of optimization in the dev profile.
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[profile.dev]
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opt-level = 1
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# Enable a large amount of optimization in the dev profile for dependencies.
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[profile.dev.package."*"]
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opt-level = 3
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# Enable more optimization in the release profile at the cost of compile time.
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[profile.release]
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# Compile the entire crate as one unit.
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# Slows compile times, marginal improvements.
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codegen-units = 1
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# Do a second optimization pass over the entire program, including dependencies.
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# Slows compile times, marginal improvements.
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lto = "thin"
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# Optimize for size in the wasm-release profile to reduce load times and bandwidth usage on web.
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[profile.wasm-release]
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# Default to release profile values.
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inherits = "release"
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# Optimize with size in mind (also try "z", sometimes it is better).
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# Slightly slows compile times, great improvements to file size and runtime performance.
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opt-level = "s"
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# Strip all debugging information from the binary to slightly reduce file size.
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strip = "debuginfo"
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102
src/main.rs
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102
src/main.rs
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use bevy::{ecs::system::SystemParam, input::mouse::MouseButtonInput, prelude::*, state::commands};
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use bevy_pancam::*;
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const BOARD_WIDTH :usize = 50;
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const BOARD_HEIGHT :usize = 50;
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const NUMER_OF_MINES :usize = 50;
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#[derive(Default, Reflect)]
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enum BoxType {
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Open,
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#[default]
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Closed,
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Mine
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}
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#[derive(Default, Reflect, Component)]
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struct Box(BoxType);
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#[derive(Resource)]
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struct MouseWorldCoordinate(Option<Vec2>);
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugins(PanCamPlugin)
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.insert_resource(MouseWorldCoordinate(None))
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.add_systems(Startup, (draw_mines, init_camera))
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.add_systems(PreUpdate, mouse_world_pos)
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.add_systems(Update, handle_box)
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.run();
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}
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fn draw_mines(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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) {
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let rec = meshes.add(Rectangle::new(5., 5.));
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let offset_x = 8.;
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let offset_y = 8.;
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for i in 0..BOARD_WIDTH {
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for j in 0..BOARD_HEIGHT {
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commands.spawn((
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Mesh2d(rec.clone()),
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MeshMaterial2d(materials.add(Color::hsl(10.,10.,10.))),
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Transform::from_xyz(offset_x*(i as f32)+0., offset_y*(j as f32)+0., 0.),
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Box::default(),
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))
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;
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}
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}
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}
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fn init_camera(mut commands: Commands) {
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commands.spawn((Camera2d, PanCam::default()));
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}
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fn handle_box(
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mouse_button_input: Res<ButtonInput<MouseButton>>,
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mouse_world: Res<MouseWorldCoordinate>,
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mut boxes: Query<(&mut Box, &Transform, &MeshMaterial2d<ColorMaterial>)>
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) {
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if !mouse_button_input.just_pressed(MouseButton::Left){
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return
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}
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let mouse = match mouse_world.0 {
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Some(x) => {x},
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None => return,
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};
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for (mut r#box, transform, material) in boxes.iter() {
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let lcl_x = transform.local_x().x;
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let lcl_y = transform.local_y().y;
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if lcl_x <= mouse.x &&
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lcl_x+BOARD_WIDTH as f32 >= mouse.x &&
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lcl_y <= mouse.y &&
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lcl_y+BOARD_HEIGHT as f32 >= mouse.y
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{
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println!("TRUE");
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}
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}
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println!("Open box");
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//if pointers.button != PointerButton::Primary {
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// return;
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//}
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// gizmos.circle_2d(Isometry2d::IDENTITY, 5., Color::WHITE);
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}
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fn mouse_world_pos(
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camera: Single<(&Camera, &GlobalTransform)>,
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windows: Single<&Window>,
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mut mouse_world: ResMut<MouseWorldCoordinate>,
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) {
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let (camera, camera_transform) = *camera;
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*mouse_world = MouseWorldCoordinate(
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windows.cursor_position()
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.and_then(|cursor| camera.viewport_to_world(camera_transform, cursor).ok())
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.map(|ray| ray.origin.truncate())
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);
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}
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